The second part of my D&D class analysis.
This post will cover the fighter, monk, paladin, ranger, and rogue classes, with advice on how to fit them into the Elder Scrolls universe.
Same as part 1, content from the Sword Coast Adventurer’s Guide will be indicated with [SCAG], while the Unearthed Arcana content is marked with a [UA].
Continue reading “5. Worldbuilding: Classes (Part 2/3)”
The first part of an analysis of how D&D classes fit into the Elder Scrolls universe.
This post will focus on barbarians, bards, clerics, and druids. I will try to provide a flavorful way to include these classes into an Elder Scrolls campaign using rules for D&D 5E. I had to make some changes to better incorporate these classes, sometimes altering or inventing new lore. For instance, druids are hardly mentioned in the Elder Scrolls lore, so I made them reclusive and few in number.
Content from the Sword Coast Adventurer’s Guide is indicated with the unlikely acronym of [SCAG], while the Unearthed Arcana content is marked with a [UA].
Continue reading “4. Worldbuilding: Classes (Part 1/3)”
Race-specific feats to customize your characters.
Inspired by Unearthed Arcana issue of 04/24/2017, I decided to appropriate these feats to better suit the races of Tamriel. Feats in general offer an extra layer of interest to character creation and development. Players enjoy customizing their characters, and these feats should help achieve just that. Every race has two options for racial feats, and some feats are shared by multiple races.
Racial feats are optional, so feel free to exclude ones you do not like or those you feel might threaten the balance of your campaign. Racial feats are a good place to express your creativity; they will have only a minor impact on the game because they are mostly limited to only one race.
Continue reading “3. Character Creation: Racial Feats”