Sometimes NPCs need stat blocks too.
Having stat blocks for NPCs is useful, and I greatly enjoy the last pages of the Monster Manual and Volo’s Guide to Monsters. You never know when a random NPC is going to become a hireling or an enemy to the party. Therefore, I decided to make stat blocks for some common NPC enemies and allies that might crop up in an Elder Scrolls campaign.
Some entries, Crossbowman and Legionary in particular, were inspired (read: copied almost word-for-word) by IrishBandit’s excellent compendium Rule of Law. You can check it out by following this link.
I decided to include a couple of Morrowind-themed humanoids as I’m sure some will find them useful. Lastly, I’d like to point out that some entries were inspired by classes from the Elder Scrolls games.
Continue reading “21. Bestiary: Humanoids”
Some of the most powerful magic items in the Elder Scrolls universe.
Daedric artifacts are a staple of Elder Scrolls games. They are powerful magical items with unique effects and varying degrees of sentience. Many of them can be easily converted into D&D; I did my best to do so following the guidelines I set for myself at the inception of this blog. For example, if there is an existing magical item whose effects fit a Daedric Artifact, I chose to use it (Mehrunes Razor – Nine Lives Stealer). Furthermore, I did not take effects from the video game and force-fit them into D&D, instead opting to create something flavorful and easily understandable. Lastly, simplicity and elegance of design are usually among my priorities. With the exception of Umbra, I don’t think I have any overly complex Artifacts.
Continue reading “20. Armory: Daedric Artifacts”