Sometimes NPCs need stat blocks too.
Having stat blocks for NPCs is useful, and I greatly enjoy the last pages of the Monster Manual and Volo’s Guide to Monsters. You never know when a random NPC is going to become a hireling or an enemy to the party. Therefore, I decided to make stat blocks for some common NPC enemies and allies that might crop up in an Elder Scrolls campaign.
Some entries, Crossbowman and Legionary in particular, were inspired (read: copied almost word-for-word) by IrishBandit’s excellent compendium Rule of Law. You can check it out by following this link.
I decided to include a couple of Morrowind-themed humanoids as I’m sure some will find them useful. Lastly, I’d like to point out that some entries were inspired by classes from the Elder Scrolls games.
Continue reading “21. Bestiary: Humanoids”
Strange and alien creatures populate the province of Morrowind.
Another bestiary entry, this one covering various creatures native to Morrowind and found no where else. These creatures are usually exotic and bizarre, featuring many insects and reptiles. This post does not cover all creatures, just the most common and most interesting ones. Harmless critters, such as bantam guars and scuttlers are left out. They may be part of the scenery, but pose little interest to adventurers.
Each creature’s stat block comes with a short physical description and can also be accompanied by details such as diet, habitat, behavior, and uses. The creatures have been sorted into four categories: bipeds, insectoids, kwama, and flying creatures. Most are Beasts, but some have semi-natural abilities that make them fall under the Monstrosity category.
Continue reading “19. Bestiary: Morrowind Endemics”
Stat blocks for a number of nature-related Tamrielic creatures.
Unlike fiends or constructs, fey creatures have few traits that link them together. According to the Monster Manual, the fey are closely tied to the forces of nature and can be found on both the material plane and some Outer Planes. Examples are also quite various, but largely humanoid: pixies, hags, dryads, and satyrs. Therefore, both lore and mechanics offer quite a lot of space for selecting fey creatures from the Elder Scrolls lore.
I started by finding equivalents to existing D&D monsters. Obvious ones include dryad/spriggan, and hag/hagraven. Elder Scrolls imps have more in common with the fey than fiends, as scamps take the place of lesser fiends. Lurchers are corrupted nature spirits somewhat similar to blights or shambling mounds, but I decided to give them the fey type due to their origins. Lastly, I included wisps and wispmothers as they have a strong fey feel to them.
Continue reading “17. Bestiary: Fey”