Strange and alien creatures populate the province of Morrowind.
Another bestiary entry, this one covering various creatures native to Morrowind and found no where else. These creatures are usually exotic and bizarre, featuring many insects and reptiles. This post does not cover all creatures, just the most common and most interesting ones. Harmless critters, such as bantam guars and scuttlers are left out. They may be part of the scenery, but pose little interest to adventurers.
Each creature’s stat block comes with a short physical description and can also be accompanied by details such as diet, habitat, behavior, and uses. The creatures have been sorted into four categories: bipeds, insectoids, kwama, and flying creatures. Most are Beasts, but some have semi-natural abilities that make them fall under the Monstrosity category.
Continue reading “19. Bestiary: Morrowind Endemics”
Become an undying abomination using these rules.
Vampirism has been a staple of modern fantasy, including both D&D and the Elder Scrolls. The only job I had to do was adjust the rules given for player vampires in the Monster Manual. I made it a bit more complicated, but a lot more flavorful.
This post will cover the general rules for vampires, including generic vampire traits, feeding, interactions with other creatures, and six different bloodlines: Aundae, Berne, Quarra, The Nameless Tribe of Cyrodiil (The Order), Volkihar, and Whet-Fang.
Continue reading “18. Character Options: Vampirism”
Stat blocks for a number of nature-related Tamrielic creatures.
Unlike fiends or constructs, fey creatures have few traits that link them together. According to the Monster Manual, the fey are closely tied to the forces of nature and can be found on both the material plane and some Outer Planes. Examples are also quite various, but largely humanoid: pixies, hags, dryads, and satyrs. Therefore, both lore and mechanics offer quite a lot of space for selecting fey creatures from the Elder Scrolls lore.
I started by finding equivalents to existing D&D monsters. Obvious ones include dryad/spriggan, and hag/hagraven. Elder Scrolls imps have more in common with the fey than fiends, as scamps take the place of lesser fiends. Lurchers are corrupted nature spirits somewhat similar to blights or shambling mounds, but I decided to give them the fey type due to their origins. Lastly, I included wisps and wispmothers as they have a strong fey feel to them.
Continue reading “17. Bestiary: Fey”